

This greatly increases the damage his sword does.

After depleting a half of his health, he will stab himself with his sword doing no damage to himself but lighting his sword on fire. During the fight, once you manage to chip a quarter/third of his health, he will roar and stoke his fire*, this will add a constant low damage burning AOE to his person, additionally the room becomes darker and he becomes brighter.In either state, this attack has a delay to it that can cause the player to dodge too early, leaving them vulnerable.Ĭan come from either player's left or right Once lit however, the flaming arc will reach you at any distance, so dodging to the side makes for a more effective escape. Has a long delay, different from the other attacks, making dodge timing critical.īefore his sword is aflame, you can escape the demon's reach with relative ease by rolling away from him. Once his sword is on fire this attack sends out a flaming vertical arc that travels along the ground, similar to the dragon tail weapons from Dark Souls 1.

Raises his sword above his head with two hands and cleaves downward. This can be difficult because it is significantly faster than his other attacks and can throw a player off balance. Swings his sword from player's right to left and then follows it with a Vertical Cleave. Dodge to the left to roll under the first swing, and then dodge away from the demon to escape the reach of the second swing. Though the demon's arc is very wide, his reach is relatively small. This double combo is often followed by his Stabbing Lunge or Jumping Slam Slow double slash that goes from player's left to right followed by a return slash from right to left. The actual area he strikes is quite small. This combo can be lethal.Īs soon as he jumps, run or dodge backwards to distance yourself. If the player approaches him after he has landed he will do a explosive AOE. Jumps high in the air above player stabbing downwards.
