

But the mech pilots level up, gain new abilities, and can travel to new timelines. The bugs are often so overwhelming that I spent a lot of time deciding which building or mech to sacrifice for the greater good.īecause the civilian centers are the game’s health bar, it’s often better to use a mech to take the hit because the mechs heal between missions and the Earth doesn’t. I died a lot, but every death taught me something about the game. Into the Breach is hard, but it’s the good kind of hard. Read more: 'Into the Breach' Turns Mech Combat Into a Tactical Dance I ripped a hole in time and went back to a slightly different timeline-the maps and encounters are randomly generated-to try again. But the end of the Earth isn’t the end of the game. Half an hour into my first playthrough, the bugs had destroyed so many apartment blocks that I lost. It’s an important lesson for people who want to play Into the Breach-you’re going to die a lot. The bugs are such an overwhelming force that I had failed before they’ve even started.

When I booted up Into the Breach the first time, the game told me I’d already failed and that the only thing to do was go back in time and try again. Each attack against a civilian building depletes that bar, and healing it is harder than never letting it take a hit in the first place.

The Earth has a health bar and the game is over when it’s depleted.
